Co-founder and Head of R&D. MOTIVA
After starting working in the 2D indie video game scene at the end of the 1990s, he studies Telecommunications Engineering, he continued to create games as part of the then new 3d indie game scene, as well as undertaking freelance projects for the archviz market and real-time visualization systems. After this period Victor assumed the position of R&D leader in Carintia and after 18 months, in 2008, co-founded Motiva. All this time he has worked on everyday projects like architectural visualisations or military training videos for the Spanish Army, projects from which he has won several distinctions at an international level. But also, he has worked on other more stimulating projects which tended to share one common denominator: they involved tasks others could not, or did not, dare to do. Some examples include more than a billion shoes (literally), real-time texture change software that affects global illumination, or video filtering systems to broadcast standards used by the BBC and Japanese television. Likewise, he continuously collaborates on other third-party projects for companies like Altair (Thea Render) and makes custom software for other like AXYZ design (Anima system of multitudes creation). He recently developed the software called MUS (Motion Unreal Scene), which, after being acquired by Epic Games and presented at Siggraph in L.A. has change names to Datasmith. He currently works as an external consultant for Epic and the development of Unreal Engine.